![]() ![]() After allying with certain navis, he is able to receive their powers for a short period of time. This feature was similar to the "Weapon Get" feature from the Classic Mega Man Series. Introduced in Battle Network 4, this was the substitute for Mega Man's style change after being resurrected at the end of the previous game. Also, if Lan didn't program Megaman correctly, Megaman will experience bugs and errors during battle. Megaman could obtain ExpMemory, which expandes that amount of space. Megaman has a certain amount of space in which Lan could insert the programs. ![]() Of course, there are limitations and drawbacks to the Navi Customizer. Lan could then equip the program into Megaman. Navi Customizer programs could be found around the Net and in stores, and Megaman could develop programs by furthering his Style Change experience. Yuichiro Hikari developed the Navi Customizer, which is a function that allows Lan to customize Megaman's abilities with different programs. In Battle Network 3, Megaman can develop programs from furthering his experience with a certain style. In Battle Network 2, he is able to use 2 styles in reserve, but that is reduced to only one in the Battle Network 3. There was Guts Style, which gave Megaman SuperAmour abilities and a rapid-fire buster Custom Style, which allowed Megaman access to extraneous chips Shield Style, which allowed Megaman a shield counter attack Bug Style, which infected Megaman with errors and bugs Team Style, which allowed Megaman access to more Mega Chips and Ground Style, which made Megaman's buster able to pierce and break objects and panels. Style changes were introduced in Battle Network 2 and 3, and were tied to the elements, allowing MegaMan to, after a certain number of battles "evolve" into a different form, based on the way he battled over the set period of time. This could be influenced by the present style used by MegaMan at the time. #COUNTER 1 CHIP BATTLE NETWORK SERIES#The Power Up feature was introduced in the first game of the series as a mechanism by which Mega man could improve the power of his mega buster, via programs that allowed him to permanently increase the power, charge time or rapid fire of his mega buster. Lan could put multiples of the same chip in the folder for Megaman, but there are limitations to just how many.Īrmours were introduced in the first game of the series, and allowed Megaman to sustain a reduced amount of damage from a hit. In Battle Network 1, the chips are inexhaustible, but in Battle Network 2, 3, 4, 5, and 6, Megaman cannot use a a chip only once in a battle. Lan uses a Chip Folder to hold a total of 30 Battle Chips for Megaman. ![]() The effects of the chip vary from a simple fire cannon blast to summoning another Navi to help him. Throughout all the Megaman Battle Network games, Megaman can obtain Battle Chips, which are usually short-lasting attacks that Megaman can use other than his Mega Buster. This staple weapon is the most versatile of all MegaMan's weapons, as it changes with MegaMan to produce a wide variety of attacks generated from chips, styles, fusions and crosses, and is present in every Battle Network game. MegaMan gained certain fighting advantages whether offensive or defensive throughout his games. Afterwards, other Navis were playable, albeit in limited forms. MegaMan along with Lan were the only playable characters on the first 4 Battle Network games. ![]() Megaman and Lan have fought and defeated the different evils in the Battle Network world, such as Gospel, Lord Wily, and Dr. It is also revealed that Megaman is also the samsara form of Hub Hikari, Lan's twin brother, and shares a soul bond with him. Yuichiro Hikari, father of Lan Hikari, Megaman's Operator. ![]()
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